gizmo_engine/
asset_server.rs1use crate::core::asset::Handle;
2use crate::renderer::async_assets::AsyncAssetLoader;
3use crate::renderer::components::{Material, Mesh};
4use wgpu::util::DeviceExt;
5
6pub struct AssetServer {
7 pub loader: AsyncAssetLoader,
8 mesh_paths: std::collections::HashMap<String, Handle<Mesh>>,
9 _material_paths: std::collections::HashMap<String, Handle<Material>>,
10 pub completed_gltfs: Vec<crate::renderer::async_assets::GltfImportCompletion>,
11 pub completed_gltf_errors: Vec<crate::renderer::async_assets::GltfImportError>,
12}
13
14impl Default for AssetServer {
15 fn default() -> Self {
16 Self::new()
17 }
18}
19
20impl AssetServer {
21 pub fn new() -> Self {
22 Self {
23 loader: AsyncAssetLoader::new(),
24 mesh_paths: std::collections::HashMap::new(),
25 _material_paths: std::collections::HashMap::new(),
26 completed_gltfs: Vec::new(),
27 completed_gltf_errors: Vec::new(),
28 }
29 }
30
31 pub fn load_mesh(&mut self, path: &str) -> Handle<Mesh> {
32 if let Some(handle) = self.mesh_paths.get(path) {
33 return handle.clone();
34 }
35 let handle = Handle::new(); self.loader.request_obj_load(path.to_string(), handle.id.0);
37 self.mesh_paths.insert(path.to_string(), handle.clone());
38 handle
39 }
40}
41
42pub fn asset_server_update_system(
43 mut server: crate::core::system::ResMut<AssetServer>,
44 renderer: crate::core::system::ResMut<crate::renderer::Renderer>,
45 mut meshes: crate::core::system::ResMut<crate::core::asset::Assets<Mesh>>,
46) {
47 let completed = server.loader.drain_completed();
48
49 server.completed_gltfs.extend(completed.gltfs);
50 server.completed_gltf_errors.extend(completed.gltf_errors);
51
52 if completed.objs.is_empty() && completed.textures.is_empty() {
53 return;
54 }
55
56 for obj in completed.objs {
57 let mesh_source = format!("obj:{}", obj.path);
58 let vbuf = renderer
60 .device
61 .create_buffer_init(&wgpu::util::BufferInitDescriptor {
62 label: Some(&format!("Obj VBuf: {}", obj.path)),
63 contents: bytemuck::cast_slice(&obj.vertices),
64 usage: wgpu::BufferUsages::VERTEX,
65 });
66 let mesh = Mesh::new(
67 &renderer.device,
68 std::sync::Arc::new(vbuf),
69 &obj.vertices,
70 gizmo_math::Vec3::ZERO,
71 mesh_source,
72 );
73 for handle_id in obj.handle_ids {
74 let handle = crate::core::asset::Handle::weak(crate::core::asset::HandleId(handle_id));
75 meshes.insert(&handle, mesh.clone());
76 }
77 }
78}
79
80pub struct AssetServerPlugin;
81
82impl<State: 'static> crate::app::Plugin<State> for AssetServerPlugin {
83 fn build(&self, app: &mut crate::app::App<State>) {
84 app.world.insert_resource(AssetServer::new());
85 app.schedule.add_di_system(asset_server_update_system);
86 }
87}