Re-exports§
pub use behavior_tree::behavior_tree_system;pub use behavior_tree::Action;pub use behavior_tree::BehaviorTree;pub use behavior_tree::BtNode;pub use behavior_tree::BtStatus;pub use behavior_tree::Condition;pub use behavior_tree::Inverter;pub use behavior_tree::Selector;pub use behavior_tree::Sequence;pub use goap::GoapAction;pub use goap::GoapGoal;pub use goap::GoapPlanner;pub use goap::GoapState;pub use steering::alignment;pub use steering::arrive;pub use steering::avoid_obstacles;pub use steering::cohesion;pub use steering::combined_steering;pub use steering::seek;pub use steering::separate;pub use steering::SteeringWeights;pub use utility_ai::ContextScorer;pub use utility_ai::LinearCurve;pub use utility_ai::LogisticCurve;pub use utility_ai::UtilityAction;pub use utility_ai::UtilityBrain;pub use utility_ai::UtilityConsideration;pub use utility_ai::UtilityCurve;
Modules§
- behavior_
tree - components
- goap
- GOAP (Goal-Oriented Action Planning) Implementasyonu
- navmesh
- NavMesh — Polygon-tabanlı navigasyon mesh üretimi
- pathfinding
- prelude
- steering
- system
- utility_
ai - Utility AI Sistemi