Trait gio::prelude::ActionGroupExt

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pub trait ActionGroupExt: IsA<ActionGroup> + Sealed + 'static {
Show 17 methods // Provided methods fn action_added(&self, action_name: &str) { ... } fn action_enabled_changed(&self, action_name: &str, enabled: bool) { ... } fn action_removed(&self, action_name: &str) { ... } fn action_state_changed(&self, action_name: &str, state: &Variant) { ... } fn activate_action(&self, action_name: &str, parameter: Option<&Variant>) { ... } fn change_action_state(&self, action_name: &str, value: &Variant) { ... } fn is_action_enabled(&self, action_name: &str) -> bool { ... } fn action_parameter_type(&self, action_name: &str) -> Option<VariantType> { ... } fn action_state(&self, action_name: &str) -> Option<Variant> { ... } fn action_state_hint(&self, action_name: &str) -> Option<Variant> { ... } fn action_state_type(&self, action_name: &str) -> Option<VariantType> { ... } fn has_action(&self, action_name: &str) -> bool { ... } fn list_actions(&self) -> Vec<GString> { ... } fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId { ... } fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId { ... } fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId { ... } fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId { ... }
}

Provided Methods§

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fn action_added(&self, action_name: &str)

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fn action_enabled_changed(&self, action_name: &str, enabled: bool)

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fn action_removed(&self, action_name: &str)

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fn action_state_changed(&self, action_name: &str, state: &Variant)

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fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)

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fn change_action_state(&self, action_name: &str, value: &Variant)

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fn is_action_enabled(&self, action_name: &str) -> bool

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fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>

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fn action_state(&self, action_name: &str) -> Option<Variant>

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fn action_state_hint(&self, action_name: &str) -> Option<Variant>

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fn action_state_type(&self, action_name: &str) -> Option<VariantType>

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fn has_action(&self, action_name: &str) -> bool

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fn list_actions(&self) -> Vec<GString>

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fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Object Safety§

This trait is not object safe.

Implementors§