Structs
- Struct representing a channel group file, which is used by the Quest3D engine to store any kind of data. It contains several “tags”, which consist of a 4 character name and the data. The actual file will contain a 4-byte-long number indicating after the name, but this is not stored in the struct. Tags may also contain no data at all, which is the case for the A3DG tag, since it’s used as the magic number.