Struct gilrs::ff::BaseEffect [−][src]
pub struct BaseEffect {
pub kind: BaseEffectType,
pub scheduling: Replay,
pub envelope: Envelope,
}
Expand description
Basic building block used to create more complex force feedback effects.
For each base effect you can specify it’s type, for how long should it be played and it’s strength during playback.
Fields
kind: BaseEffectType
Type of base effect.
scheduling: Replay
Defines playback duration and delays between each repetition.
envelope: Envelope
Basic attenuation function.
Trait Implementations
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for BaseEffect
impl Send for BaseEffect
impl Sync for BaseEffect
impl Unpin for BaseEffect
impl UnwindSafe for BaseEffect
Blanket Implementations
Mutably borrows from an owned value. Read more