Struct gilrs::ff::BaseEffect[][src]

pub struct BaseEffect {
    pub kind: BaseEffectType,
    pub scheduling: Replay,
    pub envelope: Envelope,
}
Expand description

Basic building block used to create more complex force feedback effects.

For each base effect you can specify it’s type, for how long should it be played and it’s strength during playback.

Fields

kind: BaseEffectType

Type of base effect.

scheduling: Replay

Defines playback duration and delays between each repetition.

envelope: Envelope

Basic attenuation function.

Trait Implementations

Returns a copy of the value. Read more

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Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.