Struct gilrs::ev::state::GamepadState[][src]

pub struct GamepadState { /* fields omitted */ }
Expand description

Cached gamepad state.

Implementations

Returns true if given button is pressed. Returns false if there is no information about btn or it is not pressed.

Returns value of el or 0.0 when there is no information about it. el can be either axis or button.

Iterate over buttons data.

Iterate over axes data.

Returns button state and when it changed.

Returns axis state and when it changed.

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

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