[−][src]Enum gilrs::MappingSource
Source of gamepad mappings.
Variants
Gamepad uses SDL mappings.
Gamepad does not use any mappings but driver should provide unified controller layout.
Gamepad does not use any mappings and most gamepad events will probably be Button::Unknown
or Axis::Unknown
Trait Implementations
impl Clone for MappingSource
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fn clone(&self) -> MappingSource
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fn clone_from(&mut self, source: &Self)
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impl Copy for MappingSource
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impl Debug for MappingSource
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impl PartialEq<MappingSource> for MappingSource
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fn eq(&self, other: &MappingSource) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl StructuralPartialEq for MappingSource
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Auto Trait Implementations
impl RefUnwindSafe for MappingSource
impl Send for MappingSource
impl Sync for MappingSource
impl Unpin for MappingSource
impl UnwindSafe for MappingSource
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,