[−][src]Struct gilrs::GamepadId
Gamepad ID.
It's not possible to create instance of this type directly, but you can obtain one from Gamepad
handle or any event. ID is valid for entire lifetime of Gilrs
context.
Trait Implementations
impl Into<usize> for GamepadId
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impl Copy for GamepadId
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impl PartialEq<GamepadId> for GamepadId
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impl Clone for GamepadId
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fn clone(&self) -> GamepadId
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Eq for GamepadId
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impl Display for GamepadId
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impl Debug for GamepadId
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impl Hash for GamepadId
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,