[][src]Struct gilrs::GamepadId

pub struct GamepadId(_);

Gamepad ID.

It's not possible to create instance of this type directly, but you can obtain one from Gamepad handle or any event. ID is valid for entire lifetime of Gilrs context.

Trait Implementations

impl Into<usize> for GamepadId[src]

impl Copy for GamepadId[src]

impl PartialEq<GamepadId> for GamepadId[src]

impl Clone for GamepadId[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Eq for GamepadId[src]

impl Display for GamepadId[src]

impl Debug for GamepadId[src]

impl Hash for GamepadId[src]

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
[src]

Feeds a slice of this type into the given [Hasher]. Read more

Auto Trait Implementations

impl Send for GamepadId

impl Sync for GamepadId

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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