pub enum Status {
Connected,
Disconnected,
NotObserved,
}
Status of gamepad's connection.
Only connected gamepads generate events. Disconnected gamepads retain their name and UUID.
Cached state of disconnected and not observed gamepads is 0 (false for buttons and 0.0 for
axis) and all actions preformed on such gamepad are no-op.
This method tests for self
and other
values to be equal, and is used by ==
. Read more
This method tests for !=
.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Creates owned data from borrowed data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
🔬 This is a nightly-only experimental API. (try_from
)
The type returned in the event of a conversion error.
🔬 This is a nightly-only experimental API. (try_from
)
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static