[][src]Enum gilrs::Status

pub enum Status {
    Connected,
    Disconnected,
    NotObserved,
}

Status of gamepad's connection.

Only connected gamepads generate events. Disconnected gamepads retain their name and UUID. Cached state of disconnected and not observed gamepads is 0 (false for buttons and 0.0 for axis) and all actions preformed on such gamepad are no-op.

Variants

ConnectedDisconnectedNotObserved

Trait Implementations

impl Copy for Status
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impl PartialEq<Status> for Status
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=.

impl Clone for Status
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source. Read more

impl Debug for Status
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Auto Trait Implementations

impl Send for Status

impl Sync for Status

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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