pub enum Status {
Connected,
Disconnected,
NotObserved,
}
Status of gamepad's connection.
Only connected gamepads generate events. Disconnected gamepads retain their name and UUID.
Cached state of disconnected and not observed gamepads is 0 (false for buttons and 0.0 for
axis) and all actions preformed on such gamepad are no-op.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
This method tests for self
and other
values to be equal, and is used by ==
. Read more
This method tests for !=
.