[][src]Struct gilrs_core::FfDevice

pub struct FfDevice { /* fields omitted */ }

Allow control of gamepad's force feedback.

Methods

impl FfDevice[src]

pub fn set_ff_state(&mut self, strong: u16, weak: u16, min_duration: Duration)[src]

Sets magnitude for strong and weak ff motors.

Trait Implementations

impl Debug for FfDevice[src]

Auto Trait Implementations

impl Send for FfDevice

impl Sync for FfDevice

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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