Struct gif::Frame[][src]

pub struct Frame<'a> {
    pub delay: u16,
    pub dispose: DisposalMethod,
    pub transparent: Option<u8>,
    pub needs_user_input: bool,
    pub top: u16,
    pub left: u16,
    pub width: u16,
    pub height: u16,
    pub interlaced: bool,
    pub palette: Option<Vec<u8>>,
    pub buffer: Cow<'a, [u8]>,
}
Expand description

A GIF frame

Fields

delay: u16

Frame delay in units of 10 ms.

dispose: DisposalMethod

Disposal method.

transparent: Option<u8>

Transparent index (if available).

needs_user_input: bool

True if the frame needs user input to be displayed.

top: u16

Offset from the top border of the canvas.

left: u16

Offset from the left border of the canvas.

width: u16

Width of the frame.

height: u16

Height of the frame.

interlaced: bool

True if the image is interlaced.

palette: Option<Vec<u8>>

Frame local color palette if available.

buffer: Cow<'a, [u8]>

Buffer containing the image data. Only indices unless configured differently.

Implementations

Creates a frame from pixels in RGBA format.

This is a lossy method. The gif format does not support arbitrary alpha but only a 1-bit transparency mask per pixel. Any non-zero alpha value will be interpreted as a fully opaque pixel. Additionally, only 256 colors can appear in a single frame. The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.

Note: This method is not optimized for speed.

Panics:
  • If the length of pixels does not equal width * height * 4.

Creates a frame from pixels in RGBA format.

speed is a value in the range [1, 30]. The higher the value the faster it runs at the cost of image quality. A speed of 10 is a good compromise between speed and quality.

This is a lossy method. The gif format does not support arbitrary alpha but only a 1-bit transparency mask per pixel. Any non-zero alpha value will be interpreted as a fully opaque pixel. Additionally, only 256 colors can appear in a single frame. The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.

Panics:
  • If the length of pixels does not equal width * height * 4.
  • If speed < 1 or speed > 30

Creates a frame from a palette and indexed pixels.

Panics:
  • If the length of pixels does not equal width * height.
  • If the length of palette > 256 * 3.

Creates a frame from indexed pixels in the global palette.

Panics:
  • If the length of pixels does not equal width * height.

Creates a frame from pixels in RGB format.

This is a lossy method. In the gif format only 256 colors can appear in a single frame. The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.

Note: This method is not optimized for speed.

Panics:
  • If the length of pixels does not equal width * height * 3.

Creates a frame from pixels in RGB format.

speed is a value in the range [1, 30].

This is a lossy method. In the gif format only 256 colors can appear in a single frame. The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.

The higher the value the faster it runs at the cost of image quality. A speed of 10 is a good compromise between speed and quality.

Panics:
  • If the length of pixels does not equal width * height * 3.
  • If speed < 1 or speed > 30

Trait Implementations

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Auto Trait Implementations

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