Enum ggrs::GGRSRequest

source ·
pub enum GGRSRequest<T>where
    T: Config,{
    SaveGameState {
        cell: GameStateCell<T::State>,
        frame: Frame,
    },
    LoadGameState {
        cell: GameStateCell<T::State>,
        frame: Frame,
    },
    AdvanceFrame {
        inputs: Vec<(T::Input, InputStatus)>,
    },
}
Expand description

Requests that you can receive from the session. Handling them is mandatory.

Variants§

§

SaveGameState

Fields

§cell: GameStateCell<T::State>

Use cell.save(...) to save your state.

§frame: Frame

The given frame is a sanity check: The gamestate you save should be from that frame.

You should save the current gamestate in the cell provided to you. The given frame is a sanity check: The gamestate you save should be from that frame.

§

LoadGameState

Fields

§cell: GameStateCell<T::State>

Use cell.load() to load your state.

§frame: Frame

The given frame is a sanity check: The gamestate you load is from that frame.

You should load the gamestate in the cell provided to you. The given frame is a sanity check: The gamestate you load should be from that frame.

§

AdvanceFrame

Fields

§inputs: Vec<(T::Input, InputStatus)>

Contains inputs and input status for each player.

You should advance the gamestate with the inputs provided to you. Disconnected players are indicated by having NULL_FRAME instead of the correct current frame in their input.

Auto Trait Implementations§

§

impl<T> !RefUnwindSafe for GGRSRequest<T>

§

impl<T> Send for GGRSRequest<T>where <T as Config>::Input: Send, <T as Config>::State: Send,

§

impl<T> Sync for GGRSRequest<T>where <T as Config>::Input: Sync, <T as Config>::State: Send,

§

impl<T> Unpin for GGRSRequest<T>where <T as Config>::Input: Unpin,

§

impl<T> !UnwindSafe for GGRSRequest<T>

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

§

fn vzip(self) -> V