[−][src]Crate ggraphics
A basic rendering library designed to run on desktop and in
web browsers. Uses the glow
crate for OpenGL, WebGL and
OpenGL ES.
For now, this is mostly an implementation detail of the ggez
crate.
Note this is deliberately NOT thread-safe, because threaded OpenGL is not worth the trouble. Create your OpenGL context on a particular thread and do all your rendering from that thread. See https://github.com/FNA-XNA/FNA/blob/76554b7ca3d7aa33229c12c6ab5bf3dbdb114d59/src/FNAPlatform/OpenGLDevice.cs#L10-L39 for more info
Re-exports
pub use glow; |
Structs
GlContext | A type that contains all the STUFF we need for displaying graphics and handling events on both desktop and web. Anything it contains is specialized to the correct type via cfg flags at compile time, rather than trying to use generics or such. |
MeshDrawCall | TODO: Make this actually a mesh |
MeshPipeline | A pipeline for drawing quads. |
MeshPipelineIter | aaaaa TODO: Docs |
MeshPipelineIterMut | Sigh TODO: Docs |
PipelineIter | aaaaa TODO: Docs |
PipelineIterMut | Sigh TODO: Docs |
QuadData | Data we need for each quad instance. DrawParam gets turned into this, eventually. We have to be quite particular about layout since this gets fed straight to the shader. |
QuadDrawCall | A list of quads that will be drawn in one draw call.
Each uses the same texture, same mesh (built in to the quad shader),
and may have different |
QuadPipeline | A pipeline for drawing quads. |
RenderPass | Currently, no input framebuffers or such. We're not actually intending to reproduce Rendy's Graph type here. This may eventually feed into a bounce buffer or such though. |
SamplerSpec | A description of a sampler. We cache the actual samplers as needed in the GlContext. |
ShaderHandle | Similar to |
TextureHandle | This is actually not safe to Clone, we'd have to Rc the GlTexture. Having the Rc on the outside of this type is what we actually want. |
TextureRenderTarget | A render target for drawing to a texture. |
Enums
BlendMode | TODO |
FilterMode | Filter modes a sampler may have. |
RenderTarget | The options for what a render pass can write to. |
WrapMode | Wrap modes a sampler may have. |
Traits
DrawCall | Trait for a draw call... |
Pipeline | TODO: Docs hnyrn |
Type Definitions
Shader | A share-able refcounted shader. |
Texture | A shared, clone-able texture type. |