[][src]Enum ggraphics::RenderTarget

pub enum RenderTarget {
    Texture(TextureRenderTarget),
    Screen,
}

The options for what a render pass can write to.

Variants

A render target rendering to a texture.

Screen

A render target rendering to the screen's buffer.

Methods

impl RenderTarget[src]

pub fn screen_target() -> Self[src]

Return the render target corresponding to the output display.

pub fn new_target(ctx: &GlContext, width: usize, height: usize) -> Self[src]

Create a new render target rendering to a texture

Trait Implementations

impl Debug for RenderTarget[src]

Auto Trait Implementations

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impl<T, U> Into<U> for T where
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impl<T> From<T> for T[src]

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type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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