Struct ggez::input::mouse::MouseContext

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pub struct MouseContext { /* private fields */ }
Expand description

Stores state information for the mouse input.

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impl MouseContext

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pub fn cursor_type(&self) -> CursorIcon

Returns the current mouse cursor type of the window.

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pub fn cursor_hidden(&self) -> bool

Set whether or not the mouse is hidden (invisible)

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pub fn position(&self) -> Point2<f32>

Get the current position of the mouse cursor, in pixels. Complement to set_position(). Uses strictly window-only coordinates.

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pub fn delta(&self) -> Point2<f32>

Get the distance the cursor was moved during the current frame, in pixels.

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pub fn button_pressed(&self, button: MouseButton) -> bool

Returns whether or not the given mouse button is pressed.

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pub fn button_just_pressed(&self, button: MouseButton) -> bool

Returns whether or not the given mouse button has been pressed this frame.

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pub fn button_just_released(&self, button: MouseButton) -> bool

Returns whether or not the given mouse button has been released this frame.

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pub fn handle_move(&mut self, new_x: f32, new_y: f32)

Updates delta and position values. The inputs are interpreted as pixel coordinates inside the window.

This function is called internally whenever the mouse moves to a new location. It can also be used to simulate mouse input. (It gets called inside the default implementation of the touch_event, for example.) Calling this function alone won’t trigger a mouse_motion_event though. (Note that the default implementation of touch_event DOES trigger one, but it does so by invoking it on the EventHandler manually.)

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pub fn reset_delta(&mut self)

Resets the value returned by mouse::delta to zero. You shouldn’t need to call this, except when you’re running your own event loop. In this case call it right at the end, after draw and update have finished.

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pub fn save_mouse_state(&mut self)

Copies the current state of the mouse buttons into the context. If you are writing your own event loop you need to call this at the end of every update in order to use the functions is_button_just_pressed and is_button_just_released. Otherwise this is handled for you.

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pub fn last_delta(&self) -> Point2<f32>

Get the distance the cursor was moved between the latest two mouse_motion_events. Really useful only if you are writing your own event loop

Trait Implementations§

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impl Clone for MouseContext

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fn clone(&self) -> MouseContext

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MouseContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MouseContext

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Has<T> for T

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fn retrieve(&self) -> &T

Method to retrieve the context type.
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impl<T> HasMut<T> for T

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fn retrieve_mut(&mut self) -> &mut T

Method to retrieve the context type as mutable.
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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Performs the conversion.
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