Struct ggez::graphics::MeshBuilder

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pub struct MeshBuilder { /* private fields */ }
Expand description

Builder pattern for constructing meshes.

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impl MeshBuilder

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pub fn new() -> Self

Create a new MeshBuilder.

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pub fn line<P>( &mut self, points: &[P], width: f32, color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>> + Clone,

Create a new mesh for a line of one or more connected segments.

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pub fn circle<P>( &mut self, mode: DrawMode, point: P, radius: f32, tolerance: f32, color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>>,

Create a new mesh for a circle.

For the meaning of the tolerance parameter, see here.

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pub fn ellipse<P>( &mut self, mode: DrawMode, point: P, radius1: f32, radius2: f32, tolerance: f32, color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>>,

Create a new mesh for an ellipse.

For the meaning of the tolerance parameter, see here.

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pub fn polyline<P>( &mut self, mode: DrawMode, points: &[P], color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>> + Clone,

Create a new mesh for a series of connected lines.

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pub fn polygon<P>( &mut self, mode: DrawMode, points: &[P], color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>> + Clone,

Create a new mesh for a closed polygon. The points given must be in clockwise order, otherwise at best the polygon will not draw.

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pub fn polyline_with_vertex_builder<P, V>( &mut self, mode: DrawMode, points: &[P], is_closed: bool, vb: V ) -> GameResult<&mut Self>where P: Into<Point2<f32>> + Clone, V: StrokeVertexConstructor<Vertex> + FillVertexConstructor<Vertex>,

Create a new mesh for a given polyline using a custom vertex builder. The points given must be in clockwise order.

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pub fn rectangle( &mut self, mode: DrawMode, bounds: Rect, color: Color ) -> GameResult<&mut Self>

Create a new mesh for a rectangle.

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pub fn rounded_rectangle( &mut self, mode: DrawMode, bounds: Rect, radius: f32, color: Color ) -> GameResult<&mut Self>

Create a new mesh for a rounded rectangle.

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pub fn triangles<P>( &mut self, triangles: &[P], color: Color ) -> GameResult<&mut Self>where P: Into<Point2<f32>> + Clone,

Create a new Mesh from a raw list of triangles. The length of the list must be a multiple of 3.

Currently does not support UV’s or indices.

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pub fn build(&self) -> MeshData<'_>

Takes the accumulated geometry and return it as MeshData.

Trait Implementations§

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impl Clone for MeshBuilder

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fn clone(&self) -> MeshBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeshBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> Has<T> for T

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fn retrieve(&self) -> &T

Method to retrieve the context type.
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impl<T> HasMut<T> for T

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fn retrieve_mut(&mut self) -> &mut T

Method to retrieve the context type as mutable.
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for Fwhere T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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fn upcast(&self) -> Option<&T>

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