Expand description
Structs
A struct that contains all information for tracking sound info.
Static sound data stored in memory.
It is
Arc
’ed, so cheap to clone.A source of audio data that is connected to an output
channel and ready to play. It will stop playing when
dropped.
A source of audio data located in space relative to a listener’s ears.
Will stop playing when dropped.
Traits
A trait defining the operations possible on a sound;
it is implemented by both
Source
and SpatialSource
.