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use super::{
context::GraphicsContext,
gpu::arc::{ArcTexture, ArcTextureView},
Canvas, Color, Draw, DrawParam, Drawable, Rect, WgpuContext,
};
use crate::{
context::{Has, HasMut, HasTwo},
filesystem::Filesystem,
Context, GameError, GameResult,
};
use image::ImageEncoder;
use std::path::Path;
use std::{io::Read, num::NonZeroU32};
pub type ImageFormat = wgpu::TextureFormat;
pub type ImageEncodingFormat = ::image::ImageFormat;
#[derive(Debug, Clone)]
pub struct Image {
pub(crate) texture: ArcTexture,
pub(crate) view: ArcTextureView,
pub(crate) format: ImageFormat,
pub(crate) width: u32,
pub(crate) height: u32,
pub(crate) samples: u32,
}
impl Image {
pub fn new_canvas_image(
gfx: &impl Has<GraphicsContext>,
format: ImageFormat,
width: u32,
height: u32,
samples: u32,
) -> Self {
let gfx = gfx.retrieve();
Self::new(
&gfx.wgpu,
format,
width,
height,
samples,
wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC,
)
}
pub fn from_pixels(
gfx: &impl Has<GraphicsContext>,
pixels: &[u8],
format: ImageFormat,
width: u32,
height: u32,
) -> Self {
let gfx = gfx.retrieve();
Self::from_pixels_wgpu(&gfx.wgpu, pixels, format, width, height)
}
pub(crate) fn from_pixels_wgpu(
wgpu: &WgpuContext,
pixels: &[u8],
format: ImageFormat,
width: u32,
height: u32,
) -> Self {
let image = Self::new(
wgpu,
format,
width,
height,
1,
wgpu::TextureUsages::COPY_DST
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC,
);
wgpu.queue.write_texture(
image.texture.as_image_copy(),
pixels,
wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(
NonZeroU32::new(format.describe().block_size as u32 * width).unwrap(),
),
rows_per_image: None,
},
wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
);
image
}
pub fn from_solid(gfx: &impl Has<GraphicsContext>, size: u32, color: Color) -> Self {
let pixels = (0..(size * size))
.flat_map(|_| {
let (r, g, b, a) = color.to_rgba();
[r, g, b, a]
})
.collect::<Vec<_>>();
Self::from_pixels(
gfx,
&pixels,
wgpu::TextureFormat::Rgba8UnormSrgb,
size,
size,
)
}
#[allow(unused_results)]
pub fn from_path(
ctxs: &impl HasTwo<Filesystem, GraphicsContext>,
path: impl AsRef<Path>,
srgb: bool,
) -> GameResult<Self> {
let fs = ctxs.retrieve_first();
let gfx = ctxs.retrieve_second();
let mut encoded = Vec::new();
fs.open(path)?.read_to_end(&mut encoded)?;
let decoded = image::load_from_memory(&encoded[..])
.map_err(|_| GameError::ResourceLoadError(String::from("failed to load image")))?;
let rgba8 = decoded.to_rgba8();
let (width, height) = (rgba8.width(), rgba8.height());
Ok(Self::from_pixels(
gfx,
rgba8.as_ref(),
if srgb {
ImageFormat::Rgba8UnormSrgb
} else {
ImageFormat::Rgba8Unorm
},
width,
height,
))
}
fn new(
wgpu: &WgpuContext,
format: ImageFormat,
width: u32,
height: u32,
samples: u32,
usage: wgpu::TextureUsages,
) -> Self {
assert!(width > 0);
assert!(height > 0);
assert!(samples > 0);
let texture = ArcTexture::new(wgpu.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: samples,
dimension: wgpu::TextureDimension::D2,
format,
usage,
}));
let view =
ArcTextureView::new(texture.as_ref().create_view(&wgpu::TextureViewDescriptor {
label: None,
format: Some(format),
dimension: Some(wgpu::TextureViewDimension::D2),
aspect: wgpu::TextureAspect::All,
base_mip_level: 0,
mip_level_count: Some(NonZeroU32::new(1).unwrap()),
base_array_layer: 0,
array_layer_count: Some(NonZeroU32::new(1).unwrap()),
}));
Image {
texture,
view,
format,
width,
height,
samples,
}
}
#[inline]
pub fn wgpu(&self) -> (&wgpu::Texture, &wgpu::TextureView) {
(&self.texture, &self.view)
}
pub fn to_pixels(&self, gfx: &impl Has<GraphicsContext>) -> GameResult<Vec<u8>> {
let gfx = gfx.retrieve();
if self.samples > 1 {
return Err(GameError::RenderError(String::from(
"cannot read the pixels of a multisampled image; resolve this image with a canvas",
)));
}
let block_size = self.format.describe().block_size as u64;
let buffer = gfx.wgpu.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: block_size * self.width as u64 * self.height as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let cmd = {
let mut encoder = gfx
.wgpu
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
encoder.copy_texture_to_buffer(
self.texture.as_image_copy(),
wgpu::ImageCopyBuffer {
buffer: &buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(
NonZeroU32::new(block_size as u32 * self.width).unwrap(),
),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: self.width,
height: self.height,
depth_or_array_layers: 1,
},
);
encoder.finish()
};
gfx.wgpu.queue.submit([cmd]);
let fut = buffer.slice(..).map_async(wgpu::MapMode::Read);
gfx.wgpu.device.poll(wgpu::Maintain::Wait);
pollster::block_on(fut)?;
let out = buffer.slice(..).get_mapped_range().to_vec();
Ok(out)
}
pub fn encode(
&self,
ctx: &Context,
format: ImageEncodingFormat,
path: impl AsRef<std::path::Path>,
) -> GameResult {
let color = match self.format {
ImageFormat::Rgba8Unorm | ImageFormat::Rgba8UnormSrgb => ::image::ColorType::Rgba8,
ImageFormat::R8Unorm => ::image::ColorType::L8,
ImageFormat::R16Unorm => ::image::ColorType::L16,
format => {
return Err(GameError::RenderError(format!(
"cannot ImageView::encode for the {:#?} GPU image format",
format
)))
}
};
let pixels = self.to_pixels(ctx)?;
let f = ctx.fs.create(path)?;
let writer = &mut std::io::BufWriter::new(f);
match format {
ImageEncodingFormat::Png => ::image::codecs::png::PngEncoder::new(writer)
.write_image(&pixels, self.width, self.height, color)
.map_err(Into::into),
ImageEncodingFormat::Bmp => ::image::codecs::bmp::BmpEncoder::new(writer)
.encode(&pixels, self.width, self.height, color)
.map_err(Into::into),
_ => Err(GameError::RenderError(String::from(
"cannot ImageView::encode for formats other than Png and Bmp",
))),
}
}
#[inline]
pub fn format(&self) -> ImageFormat {
self.format
}
#[inline]
pub fn samples(&self) -> u32 {
self.samples
}
#[inline]
pub fn width(&self) -> u32 {
self.width
}
#[inline]
pub fn height(&self) -> u32 {
self.height
}
pub fn uv_rect(&self, x: u32, y: u32, w: u32, h: u32) -> Rect {
Rect {
x: x as f32 / self.width as f32,
y: y as f32 / self.height as f32,
w: w as f32 / self.width as f32,
h: h as f32 / self.height as f32,
}
}
}
impl Drawable for Image {
fn draw(&self, canvas: &mut Canvas, param: DrawParam) {
canvas.push_draw(
Draw::Mesh {
mesh: canvas.default_resources().mesh.clone(),
image: self.clone(),
},
param,
);
}
fn dimensions(&self, _gfx: &mut impl HasMut<GraphicsContext>) -> Option<Rect> {
Some(Rect {
x: 0.,
y: 0.,
w: self.width() as _,
h: self.height() as _,
})
}
}
#[derive(Debug, Clone)]
pub struct ScreenImage {
image: Image,
format: wgpu::TextureFormat,
size: (f32, f32),
samples: u32,
}
impl ScreenImage {
pub fn new(
gfx: &impl Has<GraphicsContext>,
format: impl Into<Option<ImageFormat>>,
width: f32,
height: f32,
samples: u32,
) -> Self {
let gfx = gfx.retrieve();
assert!(width > 0.);
assert!(height > 0.);
assert!(samples > 0);
let format = format.into().unwrap_or(gfx.surface_format);
ScreenImage {
image: Self::create(gfx, format, (width, height), samples),
format,
size: (width, height),
samples,
}
}
pub fn image(&mut self, gfx: &impl Has<GraphicsContext>) -> Image {
if Self::size(gfx, self.size) != (self.image.width(), self.image.height()) {
self.image = Self::create(gfx, self.format, self.size, self.samples);
}
self.image.clone()
}
fn size(gfx: &impl Has<GraphicsContext>, (width, height): (f32, f32)) -> (u32, u32) {
let gfx = gfx.retrieve();
let size = gfx.window.inner_size();
let width = (size.width as f32 * width) as u32;
let height = (size.height as f32 * height) as u32;
(width.max(1), height.max(1))
}
fn create(
gfx: &impl Has<GraphicsContext>,
format: wgpu::TextureFormat,
size: (f32, f32),
samples: u32,
) -> Image {
let (width, height) = Self::size(gfx, size);
Image::new_canvas_image(gfx, format, width, height, samples)
}
}