pub enum GameError {
Show 17 variants FilesystemError(String), ConfigError(String), EventLoopError(String), ResourceLoadError(String), ResourceNotFound(StringVec<(PathBuf, GameError)>), RenderError(String), AudioError(String), WindowError(String), WindowCreationError(Arc<CreationError>), IOError(Arc<Error>), FontError(String), VideoError(String), ShaderProgramError(ProgramError), GamepadError(String), LyonError(String), CanvasMSAAError, CustomError(String),
}
Expand description

An enum containing all kinds of game framework errors.

Variants

FilesystemError(String)

An error in the filesystem layout

ConfigError(String)

An error in the config file

EventLoopError(String)

Happens when an winit::event_loop::EventLoopProxy attempts to wake up an winit::event_loop::EventLoop that no longer exists.

ResourceLoadError(String)

An error trying to load a resource, such as getting an invalid image file.

ResourceNotFound(StringVec<(PathBuf, GameError)>)

Unable to find a resource; the Vec is the paths it searched for and associated errors

RenderError(String)

Something went wrong in the renderer

AudioError(String)

Something went wrong in the audio playback

WindowError(String)

Something went wrong trying to set or get window properties.

WindowCreationError(Arc<CreationError>)

Something went wrong trying to create a window

IOError(Arc<Error>)

Something went wrong trying to read from a file

FontError(String)

Something went wrong trying to load/render a font

VideoError(String)

Something went wrong applying video settings.

ShaderProgramError(ProgramError)

Something went wrong compiling shaders

GamepadError(String)

Something went wrong with the gilrs gamepad-input library.

LyonError(String)

Something went wrong with the lyon shape-tesselation library.

CanvasMSAAError

You tried to use MSAA on canvases with GLES, which isn’t supported.

CustomError(String)

A custom error type for use by users of ggez. This lets you handle custom errors that may happen during your game (such as, trying to load a malformed file for a level) using the same mechanism you handle ggez’s other errors.

Please include an informative message with the error.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Formats the value using the given formatter. Read more
👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
The lower-level source of this error, if any. Read more
👎Deprecated since 1.42.0: use the Display impl or to_string()
🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type based access to context intended for error reports. Read more
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Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
🔬This is a nightly-only experimental API. (provide_any)
Data providers should implement this method to provide all values they are able to provide by using demand. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
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