pub enum Backend {
    OpenGL {
        major: u8,
        minor: u8,
    },
    OpenGLES {
        major: u8,
        minor: u8,
    },
}
Expand description

Possible backends. Currently, only OpenGL and OpenGL ES Core specs are supported, but this lets you specify which to use as well as the version numbers.

Defaults:

Backend::OpenGL {
    major: 3,
    minor: 2,
}

Variants

OpenGL

Fields

major: u8

OpenGL major version

minor: u8

OpenGL minor version

Defaults to OpenGL 3.2, which is supported by basically every machine since 2009 or so (apart from the ones that don’t).

OpenGLES

Fields

major: u8

OpenGL ES major version

minor: u8

OpenGL ES minor version

OpenGL ES, defaults to 3.0. Used for phones and other mobile devices. Using something older than 3.0 starts to running into sticky limitations, particularly with instanced drawing (used for SpriteBatch), but might be possible.

Implementations

Set requested OpenGL/OpenGL ES version.

Use OpenGL

Use OpenGL ES

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Return Backend::OpenGL { major: 3, minor: 2 }

Deserialize this value from the given Serde deserializer. Read more
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.