Struct ggez::filesystem::Filesystem[][src]

pub struct Filesystem { /* fields omitted */ }

A structure that contains the filesystem state and cache.

Implementations

impl Filesystem[src]

pub fn new(id: &str, author: &str) -> GameResult<Filesystem>[src]

Create a new Filesystem instance, using the given id and (on some platforms) the author as a portion of the user directory path. This function is called automatically by ggez, the end user should never need to call it.

Trait Implementations

impl Debug for Filesystem[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,