[−][src]Enum ggez::error::GameError
An enum containing all kinds of game framework errors.
Variants
FilesystemError(String)
An error in the filesystem layout
ConfigError(String)
An error in the config file
EventLoopError(String)
Happens when an winit::EventsLoopProxy
attempts to
wake up an winit::EventsLoop
that no longer exists.
ResourceLoadError(String)
An error trying to load a resource, such as getting an invalid image file.
ResourceNotFound(String, Vec<(PathBuf, GameError)>)
Unable to find a resource; the Vec
is the paths it searched for and associated errors
RenderError(String)
Something went wrong in the renderer
AudioError(String)
Something went wrong in the audio playback
WindowError(String)
Something went wrong trying to set or get window properties.
WindowCreationError(Arc<CreationError>)
Something went wrong trying to create a window
IOError(Arc<Error>)
Something went wrong trying to read from a file
FontError(String)
Something went wrong trying to load/render a font
VideoError(String)
Something went wrong applying video settings.
ShaderProgramError(ProgramError)
Something went wrong compiling shaders
GamepadError(String)
Something went wrong with the gilrs
gamepad-input library.
LyonError(String)
Something went wrong with the lyon
shape-tesselation library.
Trait Implementations
impl From<Error> for GameError
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impl From<Error> for GameError
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impl From<Error> for GameError
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impl From<ZipError> for GameError
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impl From<DecoderError> for GameError
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fn from(e: DecoderError) -> GameError
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impl From<ImageError> for GameError
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fn from(e: ImageError) -> GameError
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impl From<PipelineStateError<String>> for GameError
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fn from(e: PipelineStateError<String>) -> GameError
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impl From<Error> for GameError
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impl<S, D> From<CopyError<S, D>> for GameError where
S: Debug,
D: Debug,
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S: Debug,
D: Debug,
impl From<CombinedError> for GameError
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fn from(e: CombinedError) -> GameError
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impl From<CreationError> for GameError
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fn from(e: CreationError) -> GameError
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impl From<ResourceViewError> for GameError
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fn from(e: ResourceViewError) -> GameError
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impl From<TargetViewError> for GameError
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fn from(e: TargetViewError) -> GameError
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impl<T> From<UpdateError<T>> for GameError where
T: Debug + Display + 'static,
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T: Debug + Display + 'static,
fn from(e: UpdateError<T>) -> GameError
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impl From<ProgramError> for GameError
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fn from(e: ProgramError) -> GameError
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impl From<EventsLoopClosed> for GameError
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fn from(_: EventsLoopClosed) -> GameError
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impl From<CreationError> for GameError
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fn from(s: CreationError) -> GameError
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impl From<ContextError> for GameError
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fn from(s: ContextError) -> GameError
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impl From<Error> for GameError
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impl From<TessellationError> for GameError
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impl From<GeometryBuilderError> for GameError
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impl From<CreationError> for GameError
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fn from(e: CreationError) -> Self
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impl Clone for GameError
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fn clone(&self) -> GameError
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Display for GameError
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impl Debug for GameError
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impl Error for GameError
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Auto Trait Implementations
impl Unpin for GameError
impl Sync for GameError
impl Send for GameError
impl !RefUnwindSafe for GameError
impl !UnwindSafe for GameError
Blanket Implementations
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn is_in_subset(&self) -> bool
unsafe fn to_subset_unchecked(&self) -> SS
fn from_subset(element: &SS) -> SP
impl<T> Erased for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.