[][src]Function ggez::graphics::draw_queued_text

pub fn draw_queued_text<D>(
    ctx: &mut Context,
    param: D,
    blend: Option<BlendMode>,
    filter: FilterMode
) -> GameResult where
    D: Into<DrawParam>, 

Draws all of the Texts added via queue_text().

the DrawParam applies to everything in the queue; offset is in screen coordinates; color is ignored - specify it when using queue_text() instead.

Note that all text will, and in fact must, be drawn with the same BlendMode and FilterMode. This is unfortunate but currently unavoidable, see this issue for more info.