[−][src]Function ggez::graphics::draw_queued_text
pub fn draw_queued_text<D>(
ctx: &mut Context,
param: D,
blend: Option<BlendMode>,
filter: FilterMode
) -> GameResult where
D: Into<DrawParam>,
Draws all of the Text
s added via queue_text()
.
the DrawParam
applies to everything in the queue; offset is in
screen coordinates; color is ignored - specify it when using
queue_text()
instead.
Note that all text will, and in fact must, be drawn with the same
BlendMode
and FilterMode
. This is unfortunate but currently
unavoidable, see this issue
for more info.