[−][src]Type Definition ggez::graphics::Shader
type Shader<C> = ShaderGeneric<GlBackendSpec, C>;
A Shader
represents a handle to a user-defined shader that can be used
with a ggez graphics context
Methods
impl<C> Shader<C> where
C: 'static + Pod + Structure<ConstFormat> + Clone + Copy,
[src]
C: 'static + Pod + Structure<ConstFormat> + Clone + Copy,