[][src]Enum ggez::event::winit_event::DeviceEvent

pub enum DeviceEvent {
    Added,
    Removed,
    MouseMotion {
        delta: (f64, f64),
    },
    MouseWheel {
        delta: MouseScrollDelta,
    },
    Motion {
        axis: u32,
        value: f64,
    },
    Button {
        button: u32,
        state: ElementState,
    },
    Key(KeyboardInput),
    Text {
        codepoint: char,
    },
}

Represents raw hardware events that are not associated with any particular window.

Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs may not match.

Note that these events are delivered regardless of input focus.

Variants

AddedRemovedMouseMotion

Change in physical position of a pointing device.

This represents raw, unfiltered physical motion. Not to be confused with WindowEvent::CursorMoved.

Fields of MouseMotion

delta: (f64, f64)

(x, y) change in position in unspecified units.

Different devices may use different units.

MouseWheel

Physical scroll event

Fields of MouseWheel

delta: MouseScrollDelta
Motion

Motion on some analog axis. This event will be reported for all arbitrary input devices that winit supports on this platform, including mouse devices. If the device is a mouse device then this will be reported alongside the MouseMotion event.

Fields of Motion

axis: u32value: f64
Button

Fields of Button

button: u32state: ElementState
Key(KeyboardInput)Text

Fields of Text

codepoint: char

Trait Implementations

impl Debug for DeviceEvent[src]

impl Clone for DeviceEvent[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl PartialEq<DeviceEvent> for DeviceEvent[src]

Auto Trait Implementations

impl Send for DeviceEvent

impl Sync for DeviceEvent

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Erased for T

impl<T> SetParameter for T

default fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.