[−][src]Function ggez::graphics::draw_queued_text
pub fn draw_queued_text<D>(ctx: &mut Context, param: D) -> GameResult where
D: Into<DrawParam>,
Draws all of the Text
s added via queue_text()
.
DrawParam
apply to everything in the queue; offset is in screen coordinates;
color is ignored - specify it when queue_text()
ing instead.