Struct ggez::audio::AudioContext [−][src]
pub struct AudioContext { /* fields omitted */ }
A struct that contains all information for tracking sound info.
You generally don't have to create this yourself, it will be part
of your Context
object.
Methods
impl AudioContext
[src]
impl AudioContext
pub fn new() -> GameResult<AudioContext>
[src]
pub fn new() -> GameResult<AudioContext>
Create new AudioContext.
Trait Implementations
impl Debug for AudioContext
[src]
impl Debug for AudioContext
Auto Trait Implementations
impl Send for AudioContext
impl Send for AudioContext
impl Sync for AudioContext
impl Sync for AudioContext