Struct ggez::graphics::EmptyConst
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pub struct EmptyConst;
A type for empty shader data for shaders that do not require any additional data to be sent to the GPU
Trait Implementations
impl Clone for EmptyConst
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fn clone(&self) -> EmptyConst
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Copy for EmptyConst
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impl Debug for EmptyConst
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more