Struct ggez::graphics::Globals
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pub struct Globals { pub mvp_matrix: [[f32; 4]; 4], }
Internal structure containing global shader state.
Fields
mvp_matrix: [[f32; 4]; 4]
Trait Implementations
impl Clone for Globals
fn clone(&self) -> Globals
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for Globals
impl Debug for Globals
fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Globals
fn eq(&self, __arg_0: &Globals) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Globals) -> bool
This method tests for !=
.