Struct ggez::graphics::GraphicsContextGeneric
[−]
[src]
pub struct GraphicsContextGeneric<R, F, C, D> where
R: Resources,
F: Factory<R>,
C: CommandBuffer<R>,
D: Device<Resources = R, CommandBuffer = C>, { /* fields omitted */ }
A structure that contains graphics state. For instance, background and foreground colors, window info, DPI, rendering pipeline state, etc.
As an end-user you shouldn't ever have to touch this, but it goes
into part of the Context
and so has to be public, at least
until the pub(restricted)
feature is stable.
Trait Implementations
impl<R, F, C, D> Debug for GraphicsContextGeneric<R, F, C, D> where
R: Resources,
F: Factory<R>,
C: CommandBuffer<R>,
D: Device<Resources = R, CommandBuffer = C>,
[src]
R: Resources,
F: Factory<R>,
C: CommandBuffer<R>,
D: Device<Resources = R, CommandBuffer = C>,