gfxmath_vec4/impls/div/
divassign.rs

1use crate::Vec4;
2use core::ops::DivAssign;
3
4/// Scalar division with vector
5/// 
6/// ```
7/// use gfxmath_vec4::Vec4;
8/// 
9/// let mut a = Vec4::<f32>::new(0.5, 2.5, -2.5, 3.0);
10/// let b = Vec4::<f32>::new(0.5, 2.5, -2.5, 3.0);
11/// a /= b;
12/// 
13/// assert_eq!(1.0, a.x);
14/// assert_eq!(1.0, a.y);
15/// assert_eq!(1.0, a.z);
16/// assert_eq!(1.0, a.w);
17/// ```
18#[opimps::impl_ops_assign(DivAssign)]
19#[inline]
20fn div_assign<T>(self: Vec4<T>, rhs: Vec4<T>) ->  Vec4<T> where T: DivAssign<T> + Copy {
21    let l = self.as_mut_slice();
22    let r = rhs.as_slice();
23
24    l[0] /= r[0];
25    l[1] /= r[1];
26    l[2] /= r[2];
27    l[3] /= r[3];
28}    
29
30/// Scalar division with vector
31/// 
32/// ```
33/// use gfxmath_vec4::Vec4;
34/// 
35/// let mut a = Vec4::<f32>::new(0.5, 2.5, -2.5, 1.0);
36/// a /= 2.0;
37/// 
38/// assert_eq!( 0.25, a.x);
39/// assert_eq!( 1.25, a.y);
40/// assert_eq!(-1.25, a.z);
41/// assert_eq!( 0.5, a.w);
42/// ```
43#[opimps::impl_op_assign(DivAssign)]
44#[inline]
45fn div_assign<T>(self: Vec4<T>, rhs: T) -> Vec4<T> where T: DivAssign<T> + Copy {
46    let l = self.as_mut_slice();
47    l[0] /= rhs;
48    l[1] /= rhs;
49    l[2] /= rhs;
50    l[3] /= rhs;
51}