gfxmath_vec3/impls/div/divassign.rs
1use crate::Vec3;
2use core::ops::DivAssign;
3
4/// Scalar division with vector
5///
6/// ```
7/// use gfxmath_vec3::Vec3;
8///
9/// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
10/// let b = Vec3::<f32>::new(0.5, 2.5, -2.5);
11/// a /= b;
12///
13/// assert_eq!(1.0, a.x);
14/// assert_eq!(1.0, a.y);
15/// assert_eq!(1.0, a.z);
16/// ```
17#[opimps::impl_ops_assign(DivAssign)]
18#[inline]
19fn div_assign<T>(self: Vec3<T>, rhs: Vec3<T>) where T: DivAssign<T> + Copy {
20 let l = self.as_mut_slice();
21 let r = rhs.as_slice();
22
23 l[0] /= r[0];
24 l[1] /= r[1];
25 l[2] /= r[2];
26}
27
28impl <T> DivAssign<T> for Vec3<T> where T: DivAssign<T> + Copy {
29 /// Scalar division with vector
30 ///
31 /// ```
32 /// use gfxmath_vec3::Vec3;
33 ///
34 /// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
35 /// a /= 2.0;
36 ///
37 /// assert_eq!( 0.25, a.x);
38 /// assert_eq!( 1.25, a.y);
39 /// assert_eq!(-1.25, a.z);
40 /// ```
41 #[inline]
42 fn div_assign(&mut self, rhs: T) {
43 let l = self.as_mut_slice();
44 l[0] /= rhs;
45 l[1] /= rhs;
46 l[2] /= rhs;
47 }
48}