gfxmath_vec3/impls/div/
divassign.rs

1use crate::Vec3;
2use core::ops::DivAssign;
3
4/// Scalar division with vector
5/// 
6/// ```
7/// use gfxmath_vec3::Vec3;
8/// 
9/// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
10/// let b = Vec3::<f32>::new(0.5, 2.5, -2.5);
11/// a /= b;
12/// 
13/// assert_eq!(1.0, a.x);
14/// assert_eq!(1.0, a.y);
15/// assert_eq!(1.0, a.z);
16/// ```
17#[opimps::impl_ops_assign(DivAssign)]
18#[inline]
19fn div_assign<T>(self: Vec3<T>, rhs: Vec3<T>) where T: DivAssign<T> + Copy {
20    let l = self.as_mut_slice();
21    let r = rhs.as_slice();
22
23    l[0] /= r[0];
24    l[1] /= r[1];
25    l[2] /= r[2];
26}
27
28impl <T> DivAssign<T> for Vec3<T> where T: DivAssign<T> + Copy {
29    /// Scalar division with vector
30    /// 
31    /// ```
32    /// use gfxmath_vec3::Vec3;
33    /// 
34    /// let mut a = Vec3::<f32>::new(0.5, 2.5, -2.5);
35    /// a /= 2.0;
36    /// 
37    /// assert_eq!( 0.25, a.x);
38    /// assert_eq!( 1.25, a.y);
39    /// assert_eq!(-1.25, a.z);
40    /// ```
41    #[inline]
42    fn div_assign(&mut self, rhs: T) {
43        let l = self.as_mut_slice();
44        l[0] /= rhs;
45        l[1] /= rhs;
46        l[2] /= rhs;
47    }    
48}