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gfxmath_vec3/impls/cross/
cross.rs

1use core::ops::{Add, Sub, Mul};
2use crate::Vec3;
3use crate::ops::Cross;
4
5/// ```
6/// use gfxmath_vec3::ops::Cross;
7/// use gfxmath_vec3::Vec3;
8///
9/// let a = Vec3::new(1.0, 3.0, 2.5);
10/// let b = Vec3::all(2.0);
11///
12/// let res = a.cross(b);
13/// 
14/// assert_eq!(1.0, res.x);
15/// assert_eq!(3.0, res.y);
16/// assert_eq!(-4.0, res.z);
17/// ```
18#[opimps::impl_ops(Cross)]
19fn cross<T>(self: Vec3<T>, rhs: Vec3<T>) -> Vec3<T>
20where T: Add<Output = T> 
21    + Mul<Output = T> 
22    + Sub<Output = T> 
23    + Copy 
24{
25    let l = self.as_slice();
26    let r = rhs.as_slice();
27
28    Vec3::new(
29        l[1] * r[2] - r[1] * l[2],
30        l[2] * r[0] - r[2] * l[0],
31        l[0] * r[1] - r[0] * l[1]
32    )
33}