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use crate::Vec3; use core::ops::Mul; /// ``` /// use gfxmath_vec3::Vec3; /// /// let mut a = Vec3::<f32>::new(1.5, 2.5, -2.0); /// let b = Vec3::<f32>::new(4.0, 2.0, 4.0); /// let c = Vec3::from(&a * &b); /// /// a.x = 2.0; /// /// assert_eq!( 6.0, c.x); /// assert_eq!( 5.0, c.y); /// assert_eq!(-8.0, c.z); /// /// let c = Vec3::from(a * b); /// /// assert_eq!( 8.0, c.x); /// assert_eq!( 5.0, c.y); /// assert_eq!(-8.0, c.z); /// ``` #[opimps::impl_ops(Mul)] #[inline] fn mul<T>(self: Vec3<T>, rhs: Vec3<T>) -> Vec3<T> where T: Mul<Output = T> + Copy { let l = self.as_slice(); let r = rhs.as_slice(); Vec3::new( l[0] * r[0], l[1] * r[1], l[2] * r[2], ) } /// Scalar multiplication with vector /// /// ``` /// use gfxmath_vec3::Vec3; /// /// let a = Vec3::<f32>::new(0.5, 2.5, -2.5); /// let b = Vec3::from(a * 2.0); /// /// assert_eq!( 1.0, b.x); /// assert_eq!( 5.0, b.y); /// assert_eq!(-5.0, b.z); /// ``` #[opimps::impl_ops_rprim(Mul)] fn mul<T>(self: Vec3<T>, rhs: T) -> Vec3<T> where T: Mul<Output = T> + Copy { return Vec3::new(self.x * rhs, self.y * rhs, self.z * rhs); } /// Scalar multiplication with vector /// /// ``` /// use gfxmath_vec3::Vec3; /// /// let a = Vec3::<f32>::new(0.5, 2.5, -2.5); /// let b = Vec3::from(2.0 * a); /// /// assert_eq!( 1.0, b.x); /// assert_eq!( 5.0, b.y); /// assert_eq!(-5.0, b.z); /// ``` #[opimps::impl_ops_lprim(Mul)] fn mul(self: f32, rhs: Vec3<f32>) -> Vec3<f32> { return Vec3::new(self * rhs.x, self * rhs.y, self * rhs.z); } /// Scalar multiplication with vector /// /// ``` /// use gfxmath_vec3::Vec3; /// /// let a = Vec3::<f64>::new(0.5, 2.5, -2.5); /// let b = Vec3::from(2.0 * a); /// /// assert_eq!( 1.0, b.x); /// assert_eq!( 5.0, b.y); /// assert_eq!(-5.0, b.z); /// ``` #[opimps::impl_ops_lprim(Mul)] fn mul(self: f64, rhs: Vec3<f64>) -> Vec3<f64> { return Vec3::new(self * rhs.x, self * rhs.y, self * rhs.z); } /// Scalar multiplication with vector /// /// ``` /// use gfxmath_vec3::Vec3; /// /// let a = Vec3::<i32>::new(5, 2, -2); /// let b = Vec3::from(2 * a); /// /// assert_eq!( 10, b.x); /// assert_eq!( 4, b.y); /// assert_eq!(-4, b.z); /// ``` #[opimps::impl_ops_lprim(Mul)] fn mul(self: i32, rhs: Vec3<i32>) -> Vec3<i32> { return Vec3::new(self * rhs.x, self * rhs.y, self * rhs.z); } /// Scalar multiplication with vector /// /// ``` /// use gfxmath_vec3::Vec3; /// /// let a = Vec3::<i64>::new(5, 2, -2); /// let b = Vec3::from(2 * a); /// /// assert_eq!( 10, b.x); /// assert_eq!( 4, b.y); /// assert_eq!(-4, b.z); /// ``` #[opimps::impl_ops_lprim(Mul)] fn mul(self: i64, rhs: Vec3<i64>) -> Vec3<i64> { return Vec3::new(self * rhs.x, self * rhs.y, self * rhs.z); } // End of scalar multiplication