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#[deny(missing_docs)]
extern crate gfx_core;
extern crate gfx_device_gl;
extern crate glfw;
use gfx_core::format::{Rgba8, DepthStencil, SurfaceType};
use gfx_core::handle;
use gfx_core::tex::{AaMode, Size};
use glfw::Context;
pub fn init(window: &mut glfw::Window) -> (gfx_device_gl::Device, gfx_device_gl::Factory,
handle::RenderTargetView<gfx_device_gl::Resources, Rgba8>,
handle::DepthStencilView<gfx_device_gl::Resources, DepthStencil>)
{
use gfx_core::factory::Typed;
window.make_current();
let (device, factory) = gfx_device_gl::create(|s|
window.get_proc_address(s) as *const std::os::raw::c_void);
let (width, height) = window.get_framebuffer_size();
let dim = (width as Size, height as Size, 1, AaMode::Single);
let (color_view, ds_view) = gfx_device_gl::create_main_targets_raw(
dim, SurfaceType::R8_G8_B8_A8, SurfaceType::D24);
(device, factory, Typed::new(color_view), Typed::new(ds_view))
}