Struct gfx_text::Renderer [−][src]
pub struct Renderer<R: Resources, F: Factory<R>> { /* fields omitted */ }
Expand description
Text renderer.
Implementations
Add some text to the current draw scene relative to the top left corner of the screen using pixel coordinates.
pub fn add_anchored(
&mut self,
text: &str,
pos: [i32; 2],
horizontal: HorizontalAnchor,
vertical: VerticalAnchor,
color: [f32; 4]
)
pub fn add_anchored(
&mut self,
text: &str,
pos: [i32; 2],
horizontal: HorizontalAnchor,
vertical: VerticalAnchor,
color: [f32; 4]
)
Add text to the draw scene by anchoring an edge or mid-point to a position defined in screen pixel coordinates.
Add some text to the draw scene using absolute world coordinates.
Draw the current scene and clear state.
Examples
ⓘ
text.add("Test1", [10, 10], [1.0, 0.0, 0.0, 1.0]);
text.add("Test2", [20, 20], [0.0, 1.0, 0.0, 1.0]);
text.draw(&mut encoder, &color_output).unwrap();
Draw using provided projection matrix.
Examples
ⓘ
text.add_at("Test1", [6.0, 0.0, 0.0], [1.0, 0.0, 0.0, 1.0]);
text.add_at("Test2", [0.0, 5.0, 0.0], [0.0, 1.0, 0.0, 1.0]);
text.draw_at(&mut encoder, &color_output, camera_projection).unwrap();