Struct gfx_text::Renderer[][src]

pub struct Renderer<R: Resources, F: Factory<R>> { /* fields omitted */ }
Expand description

Text renderer.

Implementations

Add some text to the current draw scene relative to the top left corner of the screen using pixel coordinates.

Add text to the draw scene by anchoring an edge or mid-point to a position defined in screen pixel coordinates.

Add some text to the draw scene using absolute world coordinates.

Draw the current scene and clear state.

Examples
text.add("Test1", [10, 10], [1.0, 0.0, 0.0, 1.0]);
text.add("Test2", [20, 20], [0.0, 1.0, 0.0, 1.0]);
text.draw(&mut encoder, &color_output).unwrap();

Draw using provided projection matrix.

Examples
text.add_at("Test1", [6.0, 0.0, 0.0], [1.0, 0.0, 0.0, 1.0]);
text.add_at("Test2", [0.0, 5.0, 0.0], [0.0, 1.0, 0.0, 1.0]);
text.draw_at(&mut encoder, &color_output, camera_projection).unwrap();

Get the bounding box size of a string as rendered by this font.

Auto Trait Implementations

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Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.