Struct gfx_shader_watch::SimplePsoCellBuilder
[−]
[src]
pub struct SimplePsoCellBuilder<I: PipelineInit> { /* fields omitted */ }
Methods
impl<I: PipelineInit + Clone> SimplePsoCellBuilder<I>
[src]
fn using(init_struct: I) -> SimplePsoCellBuilder<I>
fn vertex_shader(self, bytes: &[u8]) -> SimplePsoCellBuilder<I>
fn fragment_shader(self, bytes: &[u8]) -> SimplePsoCellBuilder<I>
fn build<R, F>(self, factory: F) -> Result<SimplePsoCell<R, F, I>, Box<Error>> where
R: Resources,
F: Factory<R>,
R: Resources,
F: Factory<R>,