Struct gfx_scene::Context [] [src]

pub struct Context<'u, S, B, T, U> where
    S: BaseFloat,
    B: Bound<S>,
    U: Culler<S, B> + 'u, 
{ /* fields omitted */ }

Culler context.

Methods

impl<'u, S: BaseFloat, B: Bound<S>, T: Transform3<S> + Clone, U: Culler<S, B>> Context<'u, S, B, T, U>
[src]

Create a new context.

Check entity visibility.

Cull and draw the entities into a stream.