Struct gfx_glyph::legacy::VariedSection
source · pub struct VariedSection<'a> {
pub screen_position: (f32, f32),
pub bounds: (f32, f32),
pub z: f32,
pub layout: Layout<BuiltInLineBreaker>,
pub text: Vec<SectionText<'a>, Global>,
}
Expand description
An object that contains all the info to render a varied section of text. That is one including many parts with differing fonts/scales/colors bowing to a single layout.
For single font/scale/color sections it may be simpler to use
Section
.
Example
use glyph_brush::legacy::{SectionText, VariedSection};
let section = VariedSection {
text: vec![
SectionText {
text: "I looked around and it was ",
..<_>::default()
},
SectionText {
text: "RED",
color: [1.0, 0.0, 0.0, 1.0],
..<_>::default()
},
],
..<_>::default()
};
Fields§
§screen_position: (f32, f32)
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
bounds: (f32, f32)
Max (width, height) bounds, in pixels from top-left. Defaults to unbounded.
z: f32
Z values for use in depth testing. Defaults to 0.0
layout: Layout<BuiltInLineBreaker>
Built in layout, can be overridden with custom layout logic
see queue_custom_layout
text: Vec<SectionText<'a>, Global>
Text to render, rendered next to one another according the layout.
Implementations§
source§impl<'text> VariedSection<'text>
impl<'text> VariedSection<'text>
pub fn to_owned(&self) -> OwnedVariedSection
Trait Implementations§
source§impl<'a> Clone for VariedSection<'a>
impl<'a> Clone for VariedSection<'a>
source§fn clone(&self) -> VariedSection<'a>
fn clone(&self) -> VariedSection<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for VariedSection<'a>
impl<'a> Debug for VariedSection<'a>
source§impl Default for VariedSection<'static>
impl Default for VariedSection<'static>
source§fn default() -> VariedSection<'static>
fn default() -> VariedSection<'static>
Returns the “default value” for a type. Read more
source§impl<'a> From<&'a OwnedVariedSection> for VariedSection<'a>
impl<'a> From<&'a OwnedVariedSection> for VariedSection<'a>
source§fn from(owned: &'a OwnedVariedSection) -> VariedSection<'a>
fn from(owned: &'a OwnedVariedSection) -> VariedSection<'a>
Converts to this type from the input type.
source§impl<'a> From<&Section<'a>> for VariedSection<'a>
impl<'a> From<&Section<'a>> for VariedSection<'a>
source§fn from(s: &Section<'a>) -> VariedSection<'a>
fn from(s: &Section<'a>) -> VariedSection<'a>
Converts to this type from the input type.
source§impl From<&VariedSection<'_>> for SectionGeometry
impl From<&VariedSection<'_>> for SectionGeometry
source§fn from(section: &VariedSection<'_>) -> SectionGeometry
fn from(section: &VariedSection<'_>) -> SectionGeometry
Converts to this type from the input type.
source§impl<'a> From<Section<'a>> for VariedSection<'a>
impl<'a> From<Section<'a>> for VariedSection<'a>
source§fn from(s: Section<'a>) -> VariedSection<'a>
fn from(s: Section<'a>) -> VariedSection<'a>
Converts to this type from the input type.
source§impl Hash for VariedSection<'_>
impl Hash for VariedSection<'_>
source§impl<'a> PartialEq<VariedSection<'a>> for VariedSection<'a>
impl<'a> PartialEq<VariedSection<'a>> for VariedSection<'a>
source§fn eq(&self, other: &VariedSection<'a>) -> bool
fn eq(&self, other: &VariedSection<'a>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.