Struct gfx_core::handle::Texture
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pub struct Texture<R: Resources, S>(_, _);
Typed texture object
Methods
impl<R: Resources, S> Texture<R, S>
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Trait Implementations
impl<R: Clone + Resources, S: Clone> Clone for Texture<R, S>
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fn clone(&self) -> Texture<R, S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R: Debug + Resources, S: Debug> Debug for Texture<R, S>
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impl<R: Eq + Resources, S: Eq> Eq for Texture<R, S>
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impl<R: Hash + Resources, S: Hash> Hash for Texture<R, S>
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fn hash<__HRS: Hasher>(&self, __arg_0: &mut __HRS)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.