Struct gfx4games::graphics::pipeline::Vertex
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pub struct Vertex { pub position: [f32; 3], pub color: [f32; 3], }
Fields
position: [f32; 3]
color: [f32; 3]
Trait Implementations
impl Clone for Vertex
fn clone(&self) -> Vertex
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Copy for Vertex
impl Debug for Vertex
fn fmt(&self, __arg_0: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Vertex
fn eq(&self, __arg_0: &Vertex) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Vertex) -> bool
This method tests for !=
.