pub struct BlendRef;
Expand description
Blend reference component. Sets up the reference color for blending.
- init:
()
- data:
ColorValue
Trait Implementations§
source§impl<'a> DataLink<'a> for BlendRef
impl<'a> DataLink<'a> for BlendRef
source§fn link_vertex_buffer(
&mut self,
_: BufferIndex,
_: &Self::Init
) -> Option<VertexBufferDesc>
fn link_vertex_buffer( &mut self, _: BufferIndex, _: &Self::Init ) -> Option<VertexBufferDesc>
Attempt to link with a vertex buffer containing multiple attributes.
source§fn link_input(
&mut self,
_: &AttributeVar,
_: &Self::Init
) -> Option<Result<AttributeDesc, Format>>
fn link_input( &mut self, _: &AttributeVar, _: &Self::Init ) -> Option<Result<AttributeDesc, Format>>
Attempt to link with a vertex attribute.
source§fn link_constant_buffer<'b>(
&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init
) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
fn link_constant_buffer<'b>( &mut self, _: &'b ConstantBufferVar, _: &Self::Init ) -> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
Attempt to link with a constant buffer.
source§fn link_global_constant(
&mut self,
_: &ConstVar,
_: &Self::Init
) -> Option<Result<(), CompatibilityError>>
fn link_global_constant( &mut self, _: &ConstVar, _: &Self::Init ) -> Option<Result<(), CompatibilityError>>
Attempt to link with a global constant.
source§fn link_output(
&mut self,
_: &OutputVar,
_: &Self::Init
) -> Option<Result<ColorTargetDesc, Format>>
fn link_output( &mut self, _: &OutputVar, _: &Self::Init ) -> Option<Result<ColorTargetDesc, Format>>
Attempt to link with an output render target (RTV).
source§fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
Attempt to link with a depth-stencil target (DSV).
source§fn link_resource_view(
&mut self,
_: &TextureVar,
_: &Self::Init
) -> Option<Result<ResourceViewDesc, Format>>
fn link_resource_view( &mut self, _: &TextureVar, _: &Self::Init ) -> Option<Result<ResourceViewDesc, Format>>
Attempt to link with a shader resource (SRV).
source§fn link_unordered_view(
&mut self,
_: &UnorderedVar,
_: &Self::Init
) -> Option<Result<UnorderedViewDesc, Format>>
fn link_unordered_view( &mut self, _: &UnorderedVar, _: &Self::Init ) -> Option<Result<UnorderedViewDesc, Format>>
Attempt to link with an unordered access (UAV).
source§fn link_sampler(&mut self, _: &SamplerVar, _: &Self::Init) -> Option<SamplerDesc>
fn link_sampler(&mut self, _: &SamplerVar, _: &Self::Init) -> Option<SamplerDesc>
Attempt to link with a sampler.
source§fn link_scissor(&mut self) -> bool
fn link_scissor(&mut self) -> bool
Attempt to enable scissor test.