Struct gfx::render::ParamStorage
[−]
[src]
pub struct ParamStorage<R: Resources> { pub uniforms: Vec<Option<UniformValue>>, pub blocks: Vec<Option<RawBuffer<R>>>, pub textures: Vec<Option<TextureParam<R>>>, }
Temporary parameter storage, used for shader activation.
Fields
uniforms: Vec<Option<UniformValue>>
uniform values to be provided
blocks: Vec<Option<RawBuffer<R>>>
uniform buffers to be provided
textures: Vec<Option<TextureParam<R>>>
textures to be provided