Struct gfx::render::mesh::Slice [] [src]

pub struct Slice<R: Resources> {
    pub start: VertexCount,
    pub end: VertexCount,
    pub prim_type: PrimitiveType,
    pub kind: SliceKind<R>,
}

Description of a subset of Mesh data to render.

Only vertices between start and end are rendered. The source of the vertex data is dependent on the kind value.

The prim_type defines how the mesh contents are interpreted. For example, Point typed vertex slice can be used to do shape blending, while still rendereing it as an indexed TriangleList.

Fields

start: VertexCount

Start index of vertices to draw.

end: VertexCount

End index of vertices to draw.

prim_type: PrimitiveType

Primitive type to render collections of vertices as.

kind: SliceKind<R>

Source of the vertex ordering when drawing.

Methods

impl<R: Resources> Slice<R>
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fn get_prim_count(&self) -> u32

Get the number of primitives in this slice.

Trait Implementations

impl<R: PartialEq + Resources> PartialEq for Slice<R>
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fn eq(&self, __arg_0: &Slice<R>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Slice<R>) -> bool

This method tests for !=.

impl<R: Debug + Resources> Debug for Slice<R>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<R: Clone + Resources> Clone for Slice<R>
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fn clone(&self) -> Slice<R>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more