Enum gfx::render::mesh::SliceKind [] [src]

pub enum SliceKind<R: Resources> {
    Vertex,
    Index8(Buffer<R, u8>, VertexCount),
    Index16(Buffer<R, u16>, VertexCount),
    Index32(Buffer<R, u32>, VertexCount),
}

Source of vertex ordering for a slice

Variants

Vertex

Render vertex data directly from the Mesh's buffer.

Index8(Buffer<R, u8>, VertexCount)

The Index* buffer contains a list of indices into the Mesh data, so every vertex attribute does not need to be duplicated, only its position in the Mesh. The base index is added to this index before fetching the vertex from the buffer. For example, when drawing a square, two triangles are needed. Using only Vertex, one would need 6 separate vertices, 3 for each triangle. However, two of the vertices will be identical, wasting space for the duplicated attributes. Instead, the Mesh can store 4 vertices and an Index8 can be used instead.

Index16(Buffer<R, u16>, VertexCount)

As Index8 but with u16 indices

Index32(Buffer<R, u32>, VertexCount)

As Index8 but with u32 indices

Trait Implementations

impl<R: PartialEq + Resources> PartialEq for SliceKind<R>
[src]

fn eq(&self, __arg_0: &SliceKind<R>) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &SliceKind<R>) -> bool

This method tests for !=.

impl<R: Debug + Resources> Debug for SliceKind<R>
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<R: Clone + Resources> Clone for SliceKind<R>
[src]

fn clone(&self) -> SliceKind<R>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more