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#[cfg(feature = "cgmath-types")]
use cgmath::{Deg, Matrix2, Matrix3, Matrix4, Rad, Point2, Point3, Vector2, Vector3, Vector4};
use std::error::Error;
use std::fmt;
pub use core::shade::{self as core, ConstFormat, Formatted, Usage};
#[allow(missing_docs)]
pub trait ToUniform: Copy {
fn convert(self) -> core::UniformValue;
}
macro_rules! impl_uniforms {
( $( $ty_src:ty = $ty_dst:ident ,)* ) => {
$(
impl ToUniform for $ty_src {
fn convert(self) -> core::UniformValue {
core::UniformValue::$ty_dst(self.into())
}
}
)*
}
}
impl_uniforms! {
i32 = I32,
f32 = F32,
[i32; 2] = I32Vector2,
[i32; 3] = I32Vector3,
[i32; 4] = I32Vector4,
[f32; 2] = F32Vector2,
[f32; 3] = F32Vector3,
[f32; 4] = F32Vector4,
[[f32; 2]; 2] = F32Matrix2,
[[f32; 3]; 3] = F32Matrix3,
[[f32; 4]; 4] = F32Matrix4,
}
#[cfg(feature = "cgmath-types")]
impl ToUniform for Deg<f32> {
fn convert(self) -> core::UniformValue {
core::UniformValue::F32(self.0)
}
}
#[cfg(feature = "cgmath-types")]
impl ToUniform for Rad<f32> {
fn convert(self) -> core::UniformValue {
core::UniformValue::F32(self.0)
}
}
#[cfg(feature = "cgmath-types")]
impl_uniforms! {
Point2<f32> = F32Vector2,
Point3<f32> = F32Vector3,
Vector2<f32> = F32Vector2,
Vector3<f32> = F32Vector3,
Vector4<f32> = F32Vector4,
Matrix2<f32> = F32Matrix2,
Matrix3<f32> = F32Matrix3,
Matrix4<f32> = F32Matrix4,
}
#[derive(Clone, Debug, PartialEq)]
pub enum ProgramError {
Vertex(core::CreateShaderError),
Hull(core::CreateShaderError),
Domain(core::CreateShaderError),
Geometry(core::CreateShaderError),
Pixel(core::CreateShaderError),
Link(core::CreateProgramError),
}
impl fmt::Display for ProgramError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match *self {
ProgramError::Vertex(ref e) => write!(f, "{}: {}", self.description(), e),
ProgramError::Hull(ref e) => write!(f, "{}: {}", self.description(), e),
ProgramError::Domain(ref e) => write!(f, "{}: {}", self.description(), e),
ProgramError::Geometry(ref e) => write!(f, "{}: {}", self.description(), e),
ProgramError::Pixel(ref e) => write!(f, "{}: {}", self.description(), e),
ProgramError::Link(ref e) => write!(f, "{}: {}", self.description(), e),
}
}
}
impl Error for ProgramError {
fn description(&self) -> &str {
match *self {
ProgramError::Vertex(_) => "Unable to compile the vertex shader",
ProgramError::Hull(_) => "Unable to compile the hull shader",
ProgramError::Domain(_) => "Unable to compile the domain shader",
ProgramError::Geometry(_) => "Unable to compile the geometry shader",
ProgramError::Pixel(_) => "Unable to compile the pixel shader",
ProgramError::Link(_) => "Unable to link",
}
}
fn cause(&self) -> Option<&Error> {
match *self {
ProgramError::Vertex(ref e) => Some(e),
ProgramError::Hull(ref e) => Some(e),
ProgramError::Domain(ref e) => Some(e),
ProgramError::Geometry(ref e) => Some(e),
ProgramError::Pixel(ref e) => Some(e),
ProgramError::Link(ref e) => Some(e),
}
}
}