Struct gfx::texture::SamplerInfo [] [src]

pub struct SamplerInfo {
    pub filter: FilterMethod,
    pub wrap_mode: (WrapMode, WrapMode, WrapMode),
    pub lod_bias: Lod,
    pub lod_range: (Lod, Lod),
    pub comparison: Option<Comparison>,
    pub border: PackedColor,
}

Specifies how to sample from a texture.

Fields

Filter method to use.

Wrapping mode for each of the U, V, and W axis (S, T, and R in OpenGL speak).

This bias is added to every computed mipmap level (N + lod_bias). For example, if it would select mipmap level 2 and lod_bias is 1, it will use mipmap level 3.

This range is used to clamp LOD level used for sampling.

Comparison mode, used primary for a shadow map.

Border color is used when one of the wrap modes is set to border.

Methods

impl SamplerInfo
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Create a new sampler description with a given filter method and wrapping mode, using no LOD modifications.

Trait Implementations

impl PartialOrd<SamplerInfo> for SamplerInfo
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impl Copy for SamplerInfo
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impl PartialEq<SamplerInfo> for SamplerInfo
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Eq for SamplerInfo
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impl Hash for SamplerInfo
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Feeds this value into the given [Hasher]. Read more

Feeds a slice of this type into the given [Hasher]. Read more

impl Debug for SamplerInfo
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Formats the value using the given formatter.

impl Clone for SamplerInfo
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more